//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4 TerrainlightmapCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                               Reg   Size
//   ---------------------------------- ----- ----
//   ViewProjectionMatrix               c0       4
//   CameraPositionVS                   c4       1
//   LocalToWorld                       c6       4
//   LocalToView                        c10      4
//   TemporalAAParameters               c14      1
//   lightmapCoordinateScaleBias        c15      1
//   TerrainlightmapCoordinateScaleBias c16      1
//   TerrainLayerCoordinateOffset       c17      1
//   InvMaxTesselationLevel_ZScale      c18      1
//   InvTerrainSize_SectionBase         c19      1
//   TessellationDistanceScale          c20      1
//   lightPositionAndInvRadius          c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c22, 0, -1, 256, -32768
    def c23, 16384, 16384, 0.5, 0
    def c24, 8192, 8192, 0, 0
    def c25, 4096, 4096, 0, 0
    def c26, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_binormal v3
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6
    dcl_position o7
    frc r0.x, v2.x
    add r0.x, -r0.x, v2.x
    mova a0.x, r0.x
    rcp r0.x, c22[a0.x].y
    mad r0.y, v0.w, c22.z, v0.z
    add r0.y, r0.y, c22.w
    mul r0.y, r0.y, c18.y
    mul r0.zw, c18.x, v0.xyxy
    mul r1.x, r0.w, c11.z
    mad r1.x, c10.z, r0.z, r1.x
    mad r1.x, c12.z, r0.y, r1.x
    add r1.x, r1.x, c13.z
    mov r2.x, c22[a0.x].x
    mad r1.x, r1.x, c20.x, -r2.x
    mul_sat r0.x, r0.x, r1.x
    add r1.x, -r0.x, -c22.y
    mul r1.yz, r0.x, v3.xxyw
    mad r1.xy, v1, r1.x, r1.yzzw
    mul r1.xy, r1, c18.y
    mov r1.zw, c22_abs.xyyx
    nrm r2.xyz, r1.zwxw
    nrm r3.xyz, r1.wzyw
    mul r1, r0.w, c7
    mad r1, c6, r0.z, r1
    mad r0.zw, r0, c16.xyxy, c16.xywz
    mad o2.xy, r0.zwzw, c15, c15.wzzw
    mad r0.z, v2.w, c22.z, v2.z
    add r0.z, r0.z, c22.w
    mul r0.w, r0.z, c18.y
    mad r0.z, r0.z, c18.y, -r0.y
    mad r4.z, r0.z, r0.x, r0.y
    lrp r2.w, r0.x, r0.w, r0.y
    mad r0, c8, r2.w, r1
    add r0, r0, c9
    add r1.xyz, -r0, c21
    mul r5.xy, r1, c18.zwzw
    mov r5.z, r1.z
    mul o4.xyz, r1, c21.w
    dp3 r1.x, r5, c6
    dp3 r1.y, r5, c7
    dp3 r1.z, r5, c8
    dp3 o3.x, r2, r1
    dp3 o3.y, r3, r1
    mul r5.xyz, r2.zxyw, r3.yzxw
    mad r5.xyz, r2.yzxw, r3.zxyw, -r5
    dp3 o3.z, r5, r1
    mov r1.x, c18.x
    mad r4.xy, v0, r1.x, c19.zwzw
    add o0.xyz, r4, c17
    add r1.xy, r4, c23.z
    mul o1.xy, r1, c19
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c18.zwzw
    dp3 r4.x, r1, c6
    dp3 r4.y, r1, c7
    dp3 r4.z, r1, c8
    dp3 o5.x, r2, r4
    dp3 o5.y, r3, r4
    dp3 o5.z, r5, r4
    mov o4.w, c22.x
    mov o5.w, -c22.y
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c14.z
    mad r0.xy, r1.x, c14, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 73 instruction slots used
 

